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February 2009

February 24, 2009

The User Experience angle on Tropicana

Tropicanacarton

I'll make this quick because you have all been reading about the thunderous fail verdict the blogosphere passed on the Tropicana re-branding. Adaptive Path, those insightful devils, are as usual on point with their thoughts. Let me pull two quotes for you...

Adaptive Path Interview with VP of design at Coca-Cola

Adaptive Path - "What does user experience mean for Coca-Cola? We have our own interpretation of it here on the West Coast and in the digital community, but I imagine it’s something quite different for you guys."

Coca Cola - "For us it has to do with the usability of packaging and equipment and as well as communications through clear information hierarchy, etc. We’ve brought new focus to ergonomics and the use of our packaging, which is how people touch and experience our brands and products."

Note the mention of usability and information hierarchy, an issue with the Tropicana packaging.

Peter Merholz of Adaptive Path for Harvard Business

"So it turns out, the new (Tropicana) packaging introduced what we in user experience business call a usability problem...Tropicana was so focused on reinvigorating their brand, on making new emotional connections, they totally lost sight of the experience their customers have in the supermarket."

Those two quotes sum it up for me. I have been under a rock lately and had the luck of seeing the new Tropicana packaging totally unaware of the debacle. My reaction was "what is that? A high-priced specialty juice like POM or Naked?" This was probably because I was in a particularly froofy supermarket here in San Francisco. Eventually I saw that it was Tropicana, and my reaction was simply puzzled. Im a dole man, so I snagged my pine/orange and headed for the guacamole... Anyways those two articles from the Adaptive Path family are an interesting read if you want a different opinion on the Tropicana discussion, and in my view the most constructive way to look at it.

February 21, 2009

Work hard / Play hard

Man, things have gotten busy the past few weeks. Hopped over to Cleveland last week, and then to NYC for less than 24hrs. Heading back to NYC in two weeks with a short hop to Boston. A week after that it is off to SXSW for the whole conference, the work/play theme continues... Felt a bit tech saturated at the end of the week so I went to DLX skate shop last night and pieced together a cruiser setup I had my eye on. The rain is holding off in SF so I Skated to the office this afternoon. Loving the shape of the deck and the big soft wheels. I got ambitious and did the "mellow" looking hill on O'ferrell st from Van Ness to Grant. It has been a long time since I have skated, but made it down alive. Those 65mm wheels wanted to keep going though.

New Cruiser

The skate to work prompted me to dig up these albums from the archives...

Melvs Jeru Dino

Oh, and here is an obligatory shot of Mr Whiskers dominating the new toy...

ScatBoarding

February 08, 2009

Beatport 3.0 Review

Beatport 3.0 Review

Beatport.com is one of the best places to purchase dance music on the web and have recently relaunched with the new "3.0 version. I have seen some coverage of it here and there, but nothing that articulated the update in detail. Here are the changes that jumped out at me.

Look&Feel - The site generally looks and feels the same when you first poke around. This speaks to the fact that a lot of the work here is subtle refinements to what was already a very successful site. The brand remains intact with the re-launch. Some minor tweaks and improvements to button styles, typography and iconography give it a slightly updated appearance. I would like to have seen a deeper re-working of the visual design as it is getting a bit stale.

Improved Search - Some big wins here for the customers. No more selecting the content-type before searching. In version 2.0 we had to specify what we were looking for (track, artist, label etc) before hitting the search button. Beatport has made search much more robust and useful by allowing people to submit a search without selecting a content-type. In addition the search results can now be filtered by artist, releases, tracks, labels, dj mixes, and charts. There is also an "All" filter that displays an overview of search results across multiple content types.

Beatport 3.0 Search Results

New Content Filters - When looking at labels, artists and genres on Beatport 3.0 the left column of the site now contains "filters." These filters allow you to refine the releases and tracks you are looking at by artist, genre, label, content type and release date. The filters are contextual, meaning they change based on whether you are looking at a genre, artist or label. When combined with the new search, filters make finding what you want easy.

Beatport 3.0 Filters

The Hold Bin - When looking at your shopping cart, aka "crate" you have the ability to discard releases and tracks to the hold bin. This is a nice touch. Its like new release day back at the local record shop when you ran out of cash and had to put some things aside for the next week. Im going to be using the hold bin as a maybe pile. I buy more tracks than I know what to do with, so any features that help me be more choosey is welcome.

Beatport 3.0 Hold Bin

The New Player - The new player now has a playlist attached to it that you can add releases and tracks to as you browse the site. The integrated persistent player was already a core feature and differentiator for Beatport, further improvements only solidify this. Unfortunately you cannot add your playlist to your crate. Each track in the playlist must be added to the cart individually.

Beatport 3.0 Player

Personalization - Beatport has evolved their personalization feature called My Beatport in 3.0. For Digital download DJ sites personalization is going to become a top factor in differentiation, customer loyalty and overall site experience. The My Beatport feature allows people to add labels and artist as favorites and then easily identify which have updated with new releases. Two major improvements where made to My Beatport and its user interface...

  • The My Beatport module now has a history. You can view a list of updated artists and labels on a week by week basis. Moving back in the history shows only the artists and labels that updated on the selected week. This is helpful when you have to catch up after a long hiatus. The release week filter carries over to artists and label pages. This is a fantastic touch and echos the weekly habit of going to your local record store on new release day. Unfortunately you still can't see a list of all the releases from My Beatport on one page in chronological order. Maybe I am missing something? I would love an RSS feed of that list as well.
  • My Beatport can now be "un-docked" from the bottom left corner of the site and "re-docked" to the left or right hand side of the site for much more vertical space. This is accomplished by dragging and dropping the module. A slick touch. I love giving my long list of labels and artist more breathing room. My Beatport does not currently remember your docking preference. Hopefully they will fix this.
  • Beatport 3.0 My Beatport

    Search Engine Optimization - Here is one that will be good for business. Beatport has taken advantage of Flashes new ability to play nicely with search engines. If I search for any label or artist on google and append Beatport to the search, the first result is generally for Beatport content. I don't know the history of Beatport's SEO work or if it coincided with the release of 3.0. They may have been showing up in Google searches for a while now.

    Direct links - It looks as though all pages on Beatport are now linkable using a persistent button above the main content area of the site. The most effective way to encourage people to spread your content is by giving each content item a unique URL. For customers, you can finally link your friends to tunes on Beatport.

    RSS Feeds - For the segment of Beatport customers that use an RSS reader this is awesome. For Beatport it means I will be coming back when I see a new track in my feed reader. I live in GoogleReader, so RSS is something I have been patiently waiting for. Label RSS feeds help me stay up to date on whats coming out without actually going to the site. Unfortunately it is not implemented for every label (no DFA RSS, argh!). Hopefully this will change over time.

    Beatport has created an application that delivers a ton of awesome content in a very unique experience, but that content is not delivered as HTML pages. Given the recent success stories of content focused sites like youtube, flickr, last.fm, and others this difference stands out a bit. Im not a big fan of Flash, nor am a big hater of Flash. It definitely has its place. What Beatport has done with their 3.0 release is show that they want to play both sides of the field. Beatport wants to be a best in class rich internet application, but they also want to reap the benefits of the traditional page based web. Simple things like spreadability (unique urls for content) and findability (showing up in google search results) can make or break you on the web. Linking to Beatport content from outside the site creates some dissonance in the experience. Stairing at that loading bar over and over again is a constant reminder that your entering an application and not a web page. Compare for yourself with the links bellow, you may feel that I am splitting hairs, or you may feel that you prefer one over the other.

    In Frlagranti - LookLookLook (Beatport)

    In Frlagranti - LookLookLook (Juno Downloads)

    Big loads up front, where the user has nothing to do but stair at an animation, is something that need to go away on the web. This is no easy feat, and no failing of Beatport's. It is a bigger technology question the web has to deal with. Stepping back into Beatports side of the ring, with that big load upfront comes a lot of nice interface nuances and an experience that probably accounts for a certain percentage of Beatport's success story. Beatport was successful before Google could see into their soul, and before all their content was linkable. Hopefully this proves to be true as other awesome stores like Juno, Bleep and Boomkat continue to improve their HTML based sites. While not a re-invention of the space, the new version of Beatport deserves some accolades. It is definitely very different than the competition and I hope they continue to focus on evolving their personalization features.

    Side note: Beatport now has a few people on Get Satisfaction, the "people powered customer service site." Its a great alternative channel to talk about companies and their products.

February 03, 2009

Content Strategy and User Experience

Kristina Halvorson wrote a great article for A List Apart about The Discipline of Content Strategy. I have found myself re-visiting the post over and over again since I read it. Kristina ends the article by calling out something that I think we, the makers of websites are collectively guilty of...

Making content somebody else's problem.

How many projects have you seen fall flat because of a lack of content, poor quality content, or simply the wrong content? I have certainly given clients and colleagues the "wheres the content?" face more than once. What Kirstina points to in her article is a need to properly integrate a heavy focus on content into the way we work. For someone who frames his work as being experience focused, the article helped me conceptualize how this content piece of the puzzle fits in with everything we have been growing at The Barbarian Group lately (where I work). Whats clear is that Content Strategy, like User Experience, isn't a single role, department or check box, it touches many different parts of a project and the project team. Kristina defines six key buckets of responsibility that live within Content Strategy. The first two buckets I feel represent distinct roles...

Editorial Strategy - Described in the article as how content is governed. It includes definition of elements like, content purpose, content properties (themes, messages, values, voice, tone), UGC, and editorial calendars. Out of the six buckets in her list, this is one of two that I believe can be carved out as a unique role. The absence of leadership or strategy in this area from an early point in a project has a significant impact on a teams ability to do the right thing. Clarity around tactical elements like a publishing schedule and the more esoteric brand attributes related to content help inform and enable a design team's decision making. In projects that involve a client relationship this role has a strong potential to sit on the client side. An editorial lead's responsibilities are what breathes life (content) into the experience for the duration of the sites existence. Moving forward without this person puts a project at high risk. Offering services in this area and then perfecting the art of passing the torch once the client hires their Editorial lead is something I am very interested in.

Web writing - The practice of creating useful, usable content for the web. These are the unsung heros. The designers of content. Just as responsible for user experience as interaction designers or information architects, this is the second of the two buckets that warrant a distinct role. I don't know as many UX focused web writers as I should. But that doesn't mean they are the unicorns of project teams. Content designer/creator is another difficult role to handle in a client relationship. Content creation is something that needs to be sustained, but leaving it up in the air until a month from release/launch will stings more often than not. I would love to be in a position to offer more content creation services. No matter how well defined your content objects are or how thorough your metadata strategy is, your design efforts are only successful to the extent that they are fulfilled by the content they were created for. In other words, the design of the furniture is as important as the design of the house.

The remaining 5 buckets from Kristina's article represent the interdisciplinary nature of what it means to work with technology, and specifically the web. These are shared competencies that keep us on the same page and impact the broad strokes of our work whether you are a Content Strategist or a UX Designer.

Metadata Strategy - In the true information architecture sense. Its hard to touch the web without thinking about information, how it is structured, and how people access it. From interaction designers to engineers to web writers, metadata and its related concepts are a constant. Its obvious that content strategy has a huge impact on metadata and vice versa.

Search Engine Optimization Strategy - Tailoring your content to the nuances of search engines to achieve higher findability. I prefer findability as a term to represent this area as opposed to SEO. Things like gap analysis, SEO, and social design best practices all impact people's ability to find and spread content.

Content Mangament Strategy - The technical infrastructure that supports content publishing and management as well as the accompanying workflows and roles. I love this part of projects. It brings so many people from different disciplines together. Developers responsible for implementing the system, IxDs and IAs who have articulated the details of the system's design, researchers who gathered knowledge about the people who will be using and overseeing the system, and the editors and writers who will work with it every day.

Content Channel Distribution Strategy - Besides your site, where else (and how) is content being distributed? Email, Mobile, Social Networks, Partner blogs? More than ever our options for distributing content are growing. The audience beyond the site is as important if not more important. Case and point, bands using their myspace page as their official site. Unfortunately the interoperability and portability of our content objects from platform to platform and service to service has not been solved. This means a tremendous amount of work by the people in the trenches to keep content and brand in sync from channel to channel. It also takes the collective brain power of engineers, strategists and designers to figure out how to most effectively and efficiently accomplish this.

Those are Katrina's six buckets. After mulling them over for a week or so the value of carving content strategy out as a priority and distinct track is strikingly invaluable. The challenges of content strategy in-house and on client project's present some really unique challenges to keep an eye on wherever you work. Props to Katrina for writing a succinct article that frames the situation soo well. I certainly won't ever let content strategy slip into the backseat.

February 02, 2009

Recent Gaming + Web Design Posts

First is Bryce Glasses Flow maps & Frag Grenades two parter on boxes and arrows. Its an interview with Comm Nelson, the interaction designer for Halo 3...

"Online systems that facilitate player experiences around social interaction, custom content sharing and online communities have received a lot of attention by both the gaming press and fans and is definitely a hot trend in gaming. The gaming press has even begun to draw comparisons with these features to You Tube, My Space and Facebook. My observation is that developers that are offering more features in [the] user experience around the game are seeing more of a need to specialize and fill roles specifically around user experience and interface design."

Second is an interview by Joshua Bokardo with Amy Jo Kim, a veteran thinker in the UX / community space as well as the game industry. She has very interesting background. The interview is about how game mechanics and interaction design work together...

"I think game design principles have become common knowledge for young Web designers. Many of the people who are designing and building these sites grew up playing games, and are familiar with game design principles - even if they’re not 'officially' game designers themselves. It’s a testament to how pervasive and mainstream gaming has become."

Lastly, is a hot tip from my co-worker Chandler on a London Review of Books article about video games success as an industry and its contrasting lack of success as a culturally and artistically valuable medium...

"There is no other medium that produces so pure a cultural segregation as video games, so clean-cut a division between the audience and the non-audience. Books, films, TV, dance, theatre, music, painting, photography, sculpture, all have publics which either are or aren’t interested in them, but at least know that these forms exist, that things happen in them in which people who are interested in them are interested. They are all part of our current cultural discourse. Video games aren’t."

I feel like I am forgetting one more, oh well, maybe one of you know it?